i love the concept so far but im on a DEL and the f1 key dosent work as well for me, when it comes to more detail tutorials for the beginning of the game
That was amazing! The atmosphere, sound and music, the art, the variety in "mini-games". Excellent work!
> The candle minigame is for sure our top priority right now, multiple people shared the same opinion about it. I assume I'm after this fix as I found the candle minigame to be quite fair after I realized what I'm supposed to do.
I got through the Easy and Medium Villager with ease and got absolutely trashed by the Hard one. Now, that's on fully on me, and it won't happen again, but I just thought you might want to know. I'd get him on the second try, surely :)
The only minor gripe. The Medal felt just tedious instead of difficult. Not a critisism, just what I felt. Do with it what you will. :)
I think the medal concept itself is great so I hope you keep it in some form as you can rely on both quick controls and memory to solve it, I think it might just be too long. But then again, if you start memorising the medal, it might no longer take a dozen times of opening the book :)
1: they are all the same model of guy, a new model or two would be nice to see, maybe even have one with every new exorcism.
2: There is no real consequence for failing, it would be sick if yall could do the same animation you do with the signs of corruption showing up, but make it if you fail, and have them like them being corrupted and scaring you, or maybe them like getting disfigured or something like that after you failed to exorcise the demon.
3: The embers/incense minigame is very difficult, also does not work with left mouse button, only space. The game was difficult because even though I was holding space on the embers, it would still drain my meter and lead to a lost life. It was fine for the early 1, but the other 2 it was very difficult.
Overall though, great game and great concept, I liked the art style and the signs of corruption, will be releasing vid on this great game!
Thanks for the message! Right now there are no major consequences for failing, indeed. The current prototypes focus on gathering player feedback about the gameplay mechanics and overall style. Once we start implementing the main game we will add multiple characters and failing will have an impact on the main story.
Having the characters possessed in the sidescroller view is a cool idea!
I took note of the issues you mentioned about incense minigame. We’ll try to balance it a bit better.
Happy to know you liked the game, and let us know if you release a video! Cheers!
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i love the concept so far but im on a DEL and the f1 key dosent work as well for me, when it comes to more detail tutorials for the beginning of the game
Hey, thanks for your message! I just added H as a secondary key to open the tutorials, hope it helps!
That was amazing! The atmosphere, sound and music, the art, the variety in "mini-games". Excellent work!
> The candle minigame is for sure our top priority right now, multiple people shared the same opinion about it.
I assume I'm after this fix as I found the candle minigame to be quite fair after I realized what I'm supposed to do.
I got through the Easy and Medium Villager with ease and got absolutely trashed by the Hard one. Now, that's on fully on me, and it won't happen again, but I just thought you might want to know. I'd get him on the second try, surely :)
The only minor gripe. The Medal felt just tedious instead of difficult. Not a critisism, just what I felt. Do with it what you will. :)
Thanks for the feedback! Happy to know you enjoyed it!
The hard difficulty is indeed supposed to be hard, but the balance is not great yet. Good luck on the next try!
And fair point on the medal minigame, it is indeed a bit dull, we will consider some alternatives.
Cheers!
I think the medal concept itself is great so I hope you keep it in some form as you can rely on both quick controls and memory to solve it, I think it might just be too long. But then again, if you start memorising the medal, it might no longer take a dozen times of opening the book :)
Loved the premise, only suggestions are:
1: they are all the same model of guy, a new model or two would be nice to see, maybe even have one with every new exorcism.
2: There is no real consequence for failing, it would be sick if yall could do the same animation you do with the signs of corruption showing up, but make it if you fail, and have them like them being corrupted and scaring you, or maybe them like getting disfigured or something like that after you failed to exorcise the demon.
3: The embers/incense minigame is very difficult, also does not work with left mouse button, only space. The game was difficult because even though I was holding space on the embers, it would still drain my meter and lead to a lost life. It was fine for the early 1, but the other 2 it was very difficult.
Overall though, great game and great concept, I liked the art style and the signs of corruption, will be releasing vid on this great game!
Thanks for the message! Right now there are no major consequences for failing, indeed. The current prototypes focus on gathering player feedback about the gameplay mechanics and overall style. Once we start implementing the main game we will add multiple characters and failing will have an impact on the main story.
Having the characters possessed in the sidescroller view is a cool idea!
I took note of the issues you mentioned about incense minigame. We’ll try to balance it a bit better.
Happy to know you liked the game, and let us know if you release a video! Cheers!
This is such a cool game but I suggest nerfing the candle minigame cus it's a bit hard to find anything without any guidance
Thanks for the feedback! The candle minigame is for sure our top priority right now, multiple people shared the same opinion about it.
Next patch should have some improvements. Cheers!